FrontWars lobbies are the central matchmaking and hosting hubs for the free-to-play real-time strategy game developed by Phoenix and VexxusArts (published by XTARZAN MEDIA SL). Whether you play through the browser version at frontwars.io or download the client on Steam, players share the exact same servers. Matches can host hundreds of competitors across massive world maps, taking just minutes to play.

Lobby Types and Matchmaking Options

When accessing FrontWars from the main menu, players can choose between four distinct matchmaking setups depending on whether they want quick action, private co-op, or offline practice.

Lobby ModeSetup MethodBest Used For
Join Next GameAutomated public queueQuick matchmaking against hundreds of random players.
Create LobbyHost-generated custom roomHosting custom games with friend invites and custom rule sets.
Join LobbyEnter via private room codeJoining a specific friend or community match.
Single PlayerOffline/local sandbox against AIPracticing build orders, unit counters, and missile tactics.

Public Matchmaking (Join Next Game)

Selecting Join Next Game places you immediately into the next available public lobby. Official game rules allow for standard Free-for-All (FFA) matches, team game variants (Duos, Trios, and Quads), and Humans vs Nations scenarios. The matchmaker rotates through official maps such as Earth, Europe, Pangaea, Mars, and Pluto.

Private Lobbies (Create Lobby & Join Lobby)

If you want to play exclusively with friends, select Create Lobby. This generates a private lobby with a unique room code.

  1. Select Create Lobby on the main menu.
  2. Configure your map, gameplay modifiers, and match rules.
  3. Share the generated lobby room code with your friends.
  4. Friends click Join Lobby from their menu and input or paste the room code.

According to desktop client update notes (such as patch 0.1.7), the developer fixed the paste button specifically for lobby codes, making joining via clipboard faster on PC clients.

Game Modes and Lobby Rule Modifiers

When setting up custom lobbies or cycling through public game modes, the game provides three primary pacing options that alter the economy and combat:

  • Classic: Offers a calmer pace designed to give players time to slowly build infrastructure, establish trade, and place defenses.
  • Fast: Accelerates the economy significantly. In Fast lobbies, resource generation compounds rapidly, allowing players to build cities, ports, and armies in minutes.
  • Chaos: Introduces unpredictable gameplay modifiers, such as Instant Build or No Nukes, drastically altering typical battlefield strategies.

In standard public lobbies, winning a match requires capturing dominant territory. Under standard FrontWars battle royale rules, the first player to control at least 72% of the active map claims overall victory.

Map Pool and Custom Maps

FrontWars features 29 official maps in its standard rotation. The selection includes standard geographical layouts and extraterrestrial or historical projections:

  • Giant World Map
  • Europe
  • Mars
  • Pluto
  • Pangaea

Custom lobbies can also load community-created maps built using the game's built-in map editor.

Key Controls Inside Lobbies and Matches

Once a lobby countdown finishes and the prep phase begins, players select their starting territory and execute commands using mouse and keyboard inputs:

Key / ActionAction Function
Left ClickPick starting territory / Attack or open context menu
Right ClickOpen radial action menu (Build menu, Info, actions)
Ctrl + ClickOpen build menu directly
Shift + ClickAttack target (when left-click defaults to menu)
Alt + ClickOpen emote menu
W, A, S, D / Mouse DragPan and move camera
Q / E or Scroll WheelZoom camera in and out
CCenter camera on player territory
SpaceToggle alternate view (Terrain vs. Country view)
1 / 2 or Shift + ↑ / ↓Decrease / increase attack troop ratio
Alt + RReset graphical settings

Technical Requirements and Known Lobby Issues

FrontWars runs across Windows, macOS, and Linux/SteamOS, with Steam players and web players sharing identical servers.

System Requirements

  • OS: Windows 10 (64-bit) / macOS 12 Monterey / Ubuntu 20.04 (or SteamOS 3.x)
  • Processor: Dual-core 1.8 GHz (Intel Core i3 / AMD Athlon) minimum; Quad-core 2.5 GHz recommended
  • Memory: 2 GB RAM minimum (4 GB RAM recommended)
  • Storage: 500 MB minimum available space (1 GB recommended)
  • DirectX/Graphics: DirectX 11 / OpenGL 3.3+ (Intel HD Graphics 4000 or better)
  • Network: Broadband internet connection required for multiplayer and first launch

Multiplayer Customization Bug

On the official Steam community forums, players have reported an issue where custom flags and territory colors selected inside a private lobby do not display correctly when the game starts, occasionally assigning players random colors instead. If you experience unexpected bugs or crashes, client update 0.1.7 added a crash error screen with a manual Retry button. Issues can also be reported directly to developers via the official Discord server or through frontwarsio@gmail.com.

Frequently Asked Questions

Does FrontWars support cross-play between Steam and web browser lobbies?

Yes. Official game specifications confirm that Steam players share the exact same multiplayer servers as the web-browser client at frontwars.io.

Can you play FrontWars lobbies offline?

Yes. The Single Player mode supports offline play on any of the available maps against AI bots and Country AI opponents.

How do alliances work in multiplayer lobbies?

Players can send alliance requests directly during a match. Allies can share troops and gold, execute coordinated attacks, and run merchant trade ships between ports for passive gold generation. Betraying an alliance triggers specific penalties, including an immediate defense debuff and a 5-minute trade freeze.

How many players can fit in a single match?

Official game data notes that matches accommodate up to hundreds of players simultaneously on a single shared map.